Inoculated EG:1 TERS instance.
Required Clearance: Level 2 (EG: 1 - 2), Level 3 (EG: 3 - 4)
Purpose: General Purpose Amnestic
Overview: TERS-Class Glyphs are the most common and widespread class of EGs in Authority research projects, being also the most simple ones to manufacture. They have been proposed for usage by Protectorate, ASF and MST personnel as an all-purpose amnestic.
EG:1: Level 1 TERS-Class Glyphs have the ability to erase short term memory from 3 to 5 hours prior to administration. Their usage is limited to quick-response missions or immediate sighting of infringing subjects, as they are inefficient against extended exposure to classified information. Their color scheme is #FFCD05 with an intensity of 800 Lumens.
EG:2: Level 2 TERS-Class Glyphs have the ability to erase most of a subject’s short term memory (total hours change from subject to subject) with a 90% rate of success. Commonly utilized for individuals being released from Authority capture after extended periods of interrogation, as well as those that managed to evade early-stage amnestic raids. Their color scheme is #26F53A with an intensity of 900 Lumens.
EG:3: Level 3 TERS-Class Glyphs allow for long term memory erasure, ranging from 3 weeks to 2 months. It is at this point that the success rate drops to 70%, with certain gaps of memory being left in the subject’s brain even after repeated usage. Due to this, Level 3 TERS glyphs are only recommended when the use of MUTA glyphs is unavailable. Their color scheme is #684FE6 with an intensity of 1015 Lumens.
EG:4: Level 4 TERS-Class Glyphs can erase up to 1 year of a subject’s memory with an overall success rate of 50%. Usage of these glyphs has shown to cause permanent neurological damage to the subject as well the eventual return of erased memories following a 5 month period. Their color scheme is #49FAFC with an intensity of 1300 Lumens.
Combinations
TERS-M: A combination of TERS-Class (1) and MUTA-Class (2) Glyphs. TERS-M functions on a 5-Digit (1 - 1 - 2 - 1 - 2) symbol alternation cycle between both glyphs. This cycling allows for the precise erasure of any memory in a period of 3 to 72 hours while leaving the rest intact. It also allows personnel to fill in the memory gap with false information.
TERS-I: A simple combination of TERS-Class (1) and INAN-Class (2) Glyphs. Working on a 2-Digit (1 - 2) symbol alternation cycle, it allows for the short term erasure of a subject’s memory before knocking them unconcious for upwards of 6 hours. This combination can also include a Level 2 MUTA-Class in between to implant false memories before the effects take place.
Inoculated EG:1 INAN instance.
Required Clearance: Level 2 (EG:1), Level 3 (EG: 2 - 3), Level 4 (EG: 4)
Purpose: Physical Inhibitor
Overview: INAN-Class glyphs, unlike all other EGs, produce different effects on one’s body rather than one’s brain. The type of effects an INAN glyph may have depends on the brightness of the color as well as the duration of the exposure, with the effect’s potency increasing as does the latter. They are commonly used as non-lethal defense by ASF personnel.
EG:1: Level 1 INAN-Class Glyphs are the most simple instances, producing an immediate reaction on the subject’s body, that being unconsciousness. The effect has been described as a sudden weakening of the limbs topped with an immense weight all over one’s body. The effect lasts up to 2 hours. Their color scheme is #339967 with an intensity of 600 Lumens.
EG:2: Level 2 INAN-Class Glyphs work in a similar manner to the previous level, but with a higher intensity. Individuals subject to this level can stay unconscious for upwards of 18 hours. Subjects reporting mild headaches following their awakening, with weaker-bodied subjects reporting nausea. Their color scheme is #05993B with an intensity of 1000 Lumens.
EG:3: Level 3 INAN-Class Glyphs have a more prolonged effect on a subject’s body, leaving them in a state of semi-consciousness. Subjects under this effect have trouble walking and performing simple tasks, as well as an increased level of aggression towards other individuals. The effect lasts from 3 to 7 hours, although some subjects are able to recover in less than an hour. Their color scheme is #F59F93 with an intensity of 800 Lumens.
EG:4: Level 4 INAN-Class Glyphs have an effect that only lasts as long as the subject is viewing it. Upon sight, subjects will attempt to reach the symbol while disregarding anyone or anything they may have been previously interacting with, and will remain in this state until they are removed by a third-party. Subjects become highly susceptible to commands by whomever may be holding the symbol. Subjects do not seem to recall any actions conducted by them during this state. Their color scheme is #B589E6 with an intensity of 400 Lumens.
Combinations
INAN-M: A combination of INAN-Class (1) and MUTA-Class (2) Glyphs. INAN-M functions on a 2-Digit (1 - 2) symbol alternation cycle that allows subjects to remain under the effects of INAN 4 after it has been removed from their sight, lasting upwards to an hour. During this state, subjects can be given a task that they will attempt to complete as well as creating false memories for its purpose.
INAN-QM: A variation of the previous combination that includes MUTA-Class (3) Glyphs. INAN-QM functions on a 4-Digit (1 - 2 - 3 - 3) symbol alternation cycle that allows Authority personnel to perform short and simple actions within memetically hazardous areas without retaining any memories from it. This combination is commonly used by Protectorate personnel and Exploration Teams as a last resort when trapped or entering high cognito-hazardous spaces.
Inoculated EG:1 MUTA instance.
Required Clearance: Level 3 (EG: 1 - 2), Level 4 (EG: 3 - 4)
Purpose: Gaslighting Mechanism
Overview: MUTA-Class Glyphs allow for the manipulating of existing memories within a subject’s brain as well as the implantation of new ones. This process can be achieved by talking to the subject while under the effects from MUTA or by incorporating pre-fabricated memories within the design itself. Most instances of MUTA glyphs are utilized by Authority personnel during large scale gaslighting campaigns.
EG:1: Level 1 MUTA-Class Glyphs are most widely-used by Authority personnel, as they allow for the implementation or replacement of memories within a subject’s short term memory. Only specialized personnel are allowed to utilize them, as non-believable information implanted to a subject can be discovered and replaced by its original versions. Their color scheme is #362063 with an intensity of 300 Lumens.
EG:2: Level 2 MUTA-Class Glyphs work similarly to Level 1, but allow for the implantation of memories deep within a subject’s long-term memory. They also allow personnel to inject a certain idea or memory to a subject short-term memory, allowing them to guide their actions without direct contact. Personnel need to be extremely specific with these core ideas, as slight variances may result in undesired outcomes. Their color scheme is #3058E6 with an intensity of 300 Lumens.
EG:3: Level 3 MUTA-Class Glyphs allow for the creation of future memories within a subject’s memory. Any actions carried out by the subject following application will be replaced by the suggested memories. Due to the volatility of human interaction, this can lead the subject to extreme confusion, but it has shown useful in allowing personnel to conduct actions that may require memory erasure during or after the fact, but that also require full autonomy and efficiency. Their color scheme is #E66F33 with an intensity of 500 Lumens.
EG:4: Level 4 MUTA-Class Glyphs are a recently discovered form of MUTA Glyphs, allowing for the reconfiguration of a subject’s deep long term memory or personal values. However, this has not shown great success, and more often than not causes the subject to acquire two conflicting sets of memories. Studies into further applications of this level are undergoing. Their color scheme is #9E906A with an intensity of 400 Lumens.
Combinations
MUTA-T: A combination of MUTA-Class (1) and TERS-Class (2) Glyphs. MUTA-T is a highly experimental combination that functions on a 6-Digit (2 - 1 - 1- 2 - 2 - 1) symbol alternation cycle that could, theoretically, allow for one to completely replace more than 80% of a subject’s long term memory for fabricated events, as well as changing their personality. No human trials have been authorized yet, but suggestions for its use when firing personnel has been discussed, although its results may prove fatal.
MUTA-N: A combination of MUTA-Class (1) and NITO-Class (2) Glyphs. MUTA-N is a combination that functions on a 4-Digit (1 - 2 - 1 - 2) symbol alternation cycle that allows a subject to cease all non-major bodily functions, outwardly appearing to have expired. Subjects will return to a normal state 3 hours following its use. This combination has been commonly used by captured Authority personnel to be released as waste due to an apparent expiration, allowing them, in some cases, to safely return to a nearby site.
Inoculated EG:1 QUIE instance.
Required Clearance: Level 2 (EG: 1 - 2), Level 3 (EG: 3 - 4)
Purpose: Memetic Protection
Overview: QUIE-Class Glyphs, in contrast to all other classes, aids in the protection from cognito-hazardous threats such as memetic anomalies instead of producing them. Due to their safe nature, QUIE-Based equipment can be found all throughout facilities at the disposal of personnel who may require it, although not without certain restrictions. This class is most commonly utilized by Protection personnel when facing unknown anomalies that may prove memetically dangerous, as well as during rescue missions.
EG:1: Level 1 QUIE-Class Glyphs are the most common type of QUIE glyphs. They allow a subject’s brain to become inoculated from most low-level cognito-hazardous threats for a period of around 2 hours. They can be commonly found as self-applicable devices across several sites and external laboratories. Their color scheme is #ED1B68 with an intensity of 100 Lumens.
EG:2: Level 2 QUIE-Class Glyphs function in the same manner as the previous level but with a higher resistance to medium-level hazards. However, Level 2 and onwards possess the side-effect of also preventing certain neuron connections from triggering on the brain, leaving personnel feeling light-headed for hours following repeated usage. Their color scheme is #F54B39 with an intensity of 100 Lumens.
EG:3: Level 3 QUIE-Class Glyphs allow for near-perfect inoculation against memetic hazards, but leaves personnel in a state of severe confusion and light-headness for the duration of it (commonly 2 hours). Level 3 glyphs are not recommended for use unless strictly necessary. Repeated usage can lead to permanent psychological damage and in some cases, partial paralysis. Their color scheme is #B87F79 with an intensity of 100 Lumens.
EG:4: Level 4 QUIE-Class Glyphs completely nullify any types of anomalous, or non-anomalous, effects that may target the brain, which results in Level 4 glyphs having similar effects to Videric drugs. However, certain neural connections responsible for basic biological functions such as breathing may be turned off, causing the death of the subject. Their color scheme is #F5B649 with an intensity of 200 Lumens.
Combinations
QUIE-T: Commonly called “Brainaid'' or “Quiet” by Trauma Team personnel, it uses a mix of QUIE-Class (1) and TERS-Class (2) Glyphs. QUIE-T functions on a 2-Digit (1 - 2) symbol alternation cycle that allows for both the erasure and inoculation of oneself after suffering the effects of a memetic hazard. Usage of QUIE-T has proved more efficient than current practices, leaving no lasting effects in personnel suffering from memetic damage in contrast to previous methods.
QUIE-N: A combination of QUIE-Class (1) and NITO-Class (2) Glyphs. QUIE-N is a combination that functions on a 3-Digit (1 - 1 - 2) symbol alternation cycle that mitigates the negative effects of Level 2 NITO glyphs while retaining those that are beneficial. Although useful for research, personnel are encouraged to use it sparingly, as it may develop into an addiction.
Inoculated EG:1 NITO instance.
Required Clearance: Level 4 (EG: 1 - 2 - 3 - 4)
Purpose: Varied Cohesive Manipulator
Overview: NITO-Class Glyphs are the only ones not currently allowed for wide-spread usage due to their overall harmful effects on the brain. Most usage of NITO Glyphs comes in the form of study, or isolated testing with Level 2 instances. Combinations with other classes, excluding those already mentioned, will not be included due to their inefficiency or danger to personnel health.
EG:1: Level 1 NITO-Class Glyphs are known to produce mild headaches to all those that witness it. Constant exposure to this level will result in increasing head pain, which may evolve into nausea and dizziness. Their color scheme is #679A99 with an intensity of 400 Lumens.
EG:2: Level 2 NITO-Class Glyphs are, in all that it can be considered, the most useful type of NITO glyphs. Exposure to Level 2 will result in elevated brain activity and neural connections, similar to those experienced with psychedelic drugs, allowing for increased productivity. However, personnel will experience severe headaches and disorientation during this period. Research into isolating its beneficial effects are underway. Their color scheme is #F52238 with an intensity of 300 Lumens.
EG:3: Level 3 NITO-Class Glyphs are capable of causing seizures in individuals that do not possess any record of epileptic seizures or related conditions. Further exposure may result in permanent brain damage and the loss of major motor skills. Their color scheme is #F5EA8D with an intensity of 1000 Lumens.
EG:4: Level 4 NITO-Class Glyphs are capable of causing a complete breakdown of the nervous system with a near 100% success rate. Exposure needed for this effect to take is 4 seconds, and will always result in the termination of the subject. Usage of this level is strictly prohibited from use by any personnel regardless of clearance. Their color scheme is #F0D6F3 with an intensity of 800 Lumens.
TESTING INTO LEVEL 5+ GLYPHS IS CURRENTLY PROHIBITED BY THE BOARD OF GLOBAL DIRECTORS
Level 5+ Glyphs are the ones found directly in RPC-727 during Lightning Activity Levels of level 5 and higher or after it has terminated a being of sufficient size. They are generally labeled "Level 5", as their properties are uniform and do not vary with increasing intensity.
All of these glyphs are extremely dangerous to human life, and attempts to replicate them are both material demanding and highly hazardous. Personnel stationed in OL-Site-727 are advised to stay within closed doors during events such as this. All personnel who venture outside are to be considered lost.
EG:5 TERS: Level 5 TERS-Class Glyphs possess the ability to leave 90% of personnel who witness it in a permanent comatose or vegetative state. Personnel who survive suffer a massive amount of memory loss, and in most cases, contract severe cases of dementia and Alzheimer's. Use of QUIE-T has shown no success in reverting these effects.
EG:5 INAN: Level 5 INAN-Class Glyphs work in a similar manner to Level 4, although in this case, subjects will also begin to fiercely defend RPC-727 from all individuals in the area as they approach it. Unless stopped, affected subjects will enter its 10m radius and be terminated, further increasing the effects of all other glyphs.
EG:5 MUTA: Level 5 MUTA-Class Glyphs are arguably the least dangerous of them all, as sighting them will result in the subject’s memory of RPC-727 being replaced by non-consequential events. Attempts to make affected subjects remember RPC-727 has failed, even when brought directly in front of it, commonly citing that “there is nothing there”.
EG:5 QUIE: Level 5 QUIE-Class Glyphs will, upon sight, cause the subject’s brain to isolate itself from any outside information, including the five senses. Subjects that have recovered describe this state as being trapped within one’s own brain. Currently, there is no known trigger for subjects to leave such a state, appearing to be completely random.
EG:5 NITO: Level 5 NITO-Class Glyphs are the most common cause of termination when working around RPC-727, as sight of them will cause a complete breakdown of the brain, nervous system, cramping of the muscles, amongst others. No subject has been found to survive a direct exposure to this level.